Graph Input

Note: the products are in the same order as that of UD repository page

t # P1 PT_Cruiser
v 0 PF_T=Import_Human_Energy,UA_T=None
v 1 PF_T=Import_Hand,UA_T=Reaching
v 2 PF_T=Position_Hand,UA_T=Grasping
v 3 PF_T=Guide_Solid,UA_T=Pulling
v 4 PF_T=Position_Hand,UA_T=Grasping
v 5 PF_T=Guide_Solid,UA_T=Pulling
v 6 PF_T=Import_Human,UA_T=Transfer_Sitting
v 7 PF_T=Position_Human,UA_T=Transfer_Sitting
v 8 PF_U=Import_Hand,UA_U=Reaching
v 9 PF_U=None,UA_U=Guide_Solid
v 10 PF_U=None,UA_U=Guide_Solid
v 11 PF_U=Actuate_Signal,UA_U=Pushing_finger
v 12 PF_U=Actuate_Signal,UA_U=Pushing_finger
v 13 PF_U=Import_Human,UA_U=Moving_Around
v 14 PF_U=Position_Human,UA_U=Moving_Around
v 15 PF_U=Import_Chem_Energy,UA_U=None
v 16 PF_U=Convert_Chem_Energy_to_Mech_Energy,UA_U=None
v 17 PF_U=None,UA_U=None
u 1 8 Parametric
u 3 9 Morphological
u 5 10 Morphological
u 6 13 Morphological
u 6 14 Morphological
u 7 13 Morphological
u 7 14 Morphological
u 0 11 Functional
u 0 12 Functional
u 0 15 Functional
u 0 16 Functional
u 2 11 Functional
u 2 12 Functional
u 2 15 Functional
u 2 16 Functional
u 4 17 Functional
t # P2
Box_Cutter
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=None,UA_T=None
v 3 PF_T=None,UA_T=Reaching
v 4 PF_T=Guide_Solid,UA_T=Manipulating
v 5 PF_T=Import_Solid,UA_T=Carrying
v 6 PF_T=Import_Human_Energy,UA_T=None
v 7 PF_T=Transfer_Human_Energy,UA_T=Pulling
v 8 PF_T=Separate_Solid,UA_T=None
v 9 PF_T=Guide_Solid,UA_T=Manipulating
v 10 PF_U=Import_Hand,UA_U=Picking_up
v 11 PF_U=Position_Hand,UA_U=Grasping
v 12 PF_U=Secure_Hand,UA_U=Grasping
v 13 PF_U=None,UA_U=Reaching
v 14 PF_U=Guide_Solid,UA_U=Pushing_finger
v 15 PF_U=Import_Solid,UA_U=Carrying
v 16 PF_U=Import_Human_Energy,UA_U=None
v 17 PF_U=Transfer_Human_Energy,UA_U=Pushing/Pulling_Hand
v 18 PF_U=Separate_Solid,UA_U=None
v 19 PF_U=Guide_Solid,UA_U=Pushing_finger
v 20 PF_T=Guide_Solid,UA_T=Manipulating
v 21 PF_U=Guide_Solid,UA_U=Pushing_finger
u 0 10 No_change
u 1 11 Parametric
u 2 12 Functional
u 3 13 No_change
u 4 14 Morphological
u 5 15 No_change
u 6 16 No_change
u 7 17 Morphological
u 7 18 Morphological
u 8 17 Morphological
u 8 18 Morphological
u 9 19 Morphological
u 20 21 Morphological
t # P3
Seat_Belt_Adaptor
v 0 PF_T=Import_Hand,UA_T=Reaching
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Guide_Solid,UA_T=Pulling
v 3 PF_T=None,UA_T=Reaching
v 4 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 5 PF_T=Secure_Human,UA_T=None
v 6 PF_T=Import_Human_Energy,UA_T=None
v 7 PF_T=Position_Hand,UA_T=Reaching
v 8 PF_T=Guide_Solid,UA_T=Pushing_finger
v 9 PF_U=Import_Hand,UA_U=Reaching
v 10 PF_U=Position_Hand,UA_U=Grasping
v 11 PF_U=Guide_Solid,UA_U=Pulling
v 12 PF_U=None,UA_U=Reaching
v 13 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 14 PF_U=Secure_Human,UA_U=None
v 15 PF_U=Import_Human_Energy,UA_U=None
v 16 PF_U=Position_Hand,UA_U=Reaching
v 17 PF_U=Guide_Solid,UA_U=Pushing_finger
u 0 9 Parametric
u 7 16 No_change
u 6 15 No_change
u 2 11 No_change
u 3 12 No_change
u 5 14 No_change
u 4 13 Parametric
u 1 10 Parametric
u 8 17 No_change
t # P4
Ford_Focus
v 0 PF_T=Import_Human_Energy,UA_T=None
v 1 PF_T=Import_Hand,UA_T=Reaching
v 2 PF_T=Position_Hand,UA_T=Grasping
v 3 PF_T=Guide_Solid,UA_T=Pulling
v 4 PF_T=Position_Hand,UA_T=Grasping
v 5 PF_T=Guide_Solid,UA_T=Pulling
v 6 PF_T=Import_Human,UA_T=Transfer_Sitting
v 7 PF_T=Position_Human,UA_T=Transfer_Sitting
v 8 PF_T=Guide_Solid,UA_T=Pushing_lower_extremity
v 9 PF_T=Import_Chem_Energy,UA_T=None
v 10 PF_T=Convert_Chem_Energy_to_Mech_Energy,UA_T=None
v 11 PF_T=Guide_Solid,UA_T=None
v 12 PF_T=None,UA_T=None
v 13 PF_U=Import_Human_Energy,UA_U=None
v 14 PF_U=Import_Hand,UA_U=Reaching
v 15 PF_U=Position_Hand,UA_U=Grasping
v 16 PF_U=Guide_Solid,UA_U=Pulling
v 17 PF_U=Position_Hand,UA_U=Grasping
v 18 PF_U=Guide_Solid,UA_U=Pulling
v 19 PF_U=Import_Human,UA_U=Transfer_Sitting
v 20 PF_U=Position_Human,UA_U=Transfer_Sitting
v 21 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 22 PF_U=Import_Chem_Energy,UA_U=None
v 23 PF_U=Convert_Chem_Energy_to_Mech_Energy,UA_U=None
v 24 PF_U=Guide_Solid,UA_U=None
v 25 PF_U=Convert_Chem_Energy_to_Mech_Energy,UA_U=None
v 26 PF_U=Guide_Solid,UA_U=None
u 0 13 No_change
u 1 14 No_change
u 2 15 No_change
u 3 16 No_change
u 4 17 No_change
u 5 18 No_change
u 6 19 No_change
u 7 20 Morphological
u 8 21 Morphological
u 9 22 No_change
u 10 25 No_change
u 11 26 No_change
u 12 23 Functional
u 12 24 Functional
t # P5
Wash_Basin
v 0 PF_T=Import_Hand,UA_T=None
v 1 PF_U=Import_Hand,UA_U=None
v 2 PF_T=Guide_Solid,UA_T=Turning
v 3 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 4 PF_T=Import_Liquid,UA_T=None
v 5 PF_U=Import_Liquid,UA_U=None
v 6 PF_T=Regulate_Liquid,UA_T=None
v 7 PF_U=Regulate_Liquid,UA_U=None
v 8 PF_T=Guide_Liquid,UA_T=None
v 9 PF_U=Guide_Liquid,UA_U=None
v 10 PF_T=Export_Liquid,UA_T=None
v 11 PF_U=Export_Liquid,UA_U=None
v 12 PF_T=Import_Human,UA_T=Moving_Around
v 13 PF_U=Import_Human,UA_U=Moving_Around
v 14 PF_T=Position_Human,UA_T=Maintaining_Body_Position
v 15 PF_U=Position_Human,UA_U=Maintaining_Body_Position
v 16 PF_T=Position_Human,UA_T=Complex
v 17 PF_U=Position_Human,UA_U=Complex
v 18 PF_T=Indicate_Human,UA_T=None
v 19 PF_U=Indicate_Human,UA_U=None
u 0 1 No_change
u 2 3 Morphological
u 4 5 No_change
u 6 7 No_change
u 8 9 No_change
u 10 11 No_change
u 12 13 Parametric
u 14 15 Parametric
u 16 17 Parametric
u 18 19 No_change
t # P6
Bicycle
v 0 PF_T=Import_Human_Energy,UA_T=None
v 1 PF_T=Transfer_Human_Energy,UA_T=Pushing_lower_extremity
v 2 PF_T=Import_Human,UA_T=None
v 3 PF_T=Position_Human,UA_T=Sitting
v 4 PF_T=Convert_Human_Energy_to_Mech_Energy,UA_T=None
v 5 PF_T=Guide_Solid,UA_T=None
v 6 PF_U=Import_Human_Energy,UA_U=None
v 7 PF_U=Transfer_Human_Energy,UA_U=Pushing_Hand
v 8 PF_U=Import_Human,UA_U=None
v 9 PF_U=Position_Human,UA_U=Sitting
v 10 PF_U=Convert_Human_Energy_to_Mech_Energy,UA_U=None
v 11 PF_U=Guide_Solid,UA_U=None
u 1 7 Morphological
u 0 6 No_change
u 2 8 No_change
u 3 9 No_change
u 4 10 No_change
u 5 11 No_change
t # P7
Cutting_Board
v 0 PF_T=Import_Hand,UA_T=None
v 1 PF_T=Import_Solid,UA_T=Carrying
v 2 PF_T=Import_Human_Energy,UA_T=None
v 3 PF_T=None,UA_T=Manipulating
v 4 PF_U=Import_Hand,UA_U=None
v 5 PF_U=Import_Solid,UA_U=Carrying
v 6 PF_U=Secure_Solid,UA_U=Manipulating
v 7 PF_U=Import_Human_Energy,UA_U=None
u 0 4 No_change
u 1 5 No_change
u 2 7 No_change
u 3 6 Functional
t # P8
Tupperware
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Manipulating
v 2 PF_T=None,UA_T=Picking_up
v 3 PF_T=Store_Solid,UA_T=Manipulating
v 4 PF_T=Couple_Solid,UA_T=Manipulating
v 5 PF_U=Import_Hand,UA_U=Picking_up
v 6 PF_U=Position_Hand,UA_U=Pulling
v 7 PF_U=None,UA_U=Picking_up
v 8 PF_U=Store_Solid,UA_U=Manipulating
v 9 PF_U=Couple_Solid,UA_U=Manipulating
u 0 5 No_change
u 1 6 Parametric
u 2 7 No_change
u 3 8 No_change
u 4 9 Parametric
t # P9
Toothbrush
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Import_Solid,UA_T=Carrying
v 3 PF_T=None,UA_T=Manipulating
v 4 PF_T=None,UA_T=Pushing/Pulling_Hand
v 5 PF_U=Import_Hand,UA_U=Picking_up
v 6 PF_U=Position_Hand,UA_U=Grasping
v 7 PF_U=Import_Solid,UA_U=Carrying
v 8 PF_U=None,UA_U=Manipulating
v 9 PF_U=Guide_Solid,UA_U=Pushing/Pulling_Hand
v 10 PF_U=Import_Elec_Energy,UA_U=None
v 11 PF_U=Store_Elec_Energy,UA_U=None
v 12 PF_U=Supply_Elec_Energy,UA_U=None
v 13 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
v 14 PF_U=Actuate_Signal,UA_U=Grasping
u 0 5 No_change
u 2 7 No_change
u 3 8 No_change
u 1 6 Parametric
u 4 9 Functional
u 4 10 Functional
u 4 11 Functional
u 4 12 Functional
u 4 13 Functional
u 4 14 Functional
t # P10
Trash_Can
v 0 PF_T=Import_Hand,UA_T=Reaching
v 1 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 2 PF_T=None,UA_T=Seeing
v 3 PF_T=None,UA_T=Release
v 4 PF_T=Import_Human_Energy,UA_T=None
v 5 PF_U=Import_Hand,UA_U=Reaching
v 6 PF_U=Guide_Solid,UA_U=Pushing_lower_extremity
v 7 PF_U=Indicate_Status,UA_U=Seeing
v 8 PF_U=None,UA_U=Release
v 9 PF_U=Import_Foot,UA_U=None
v 10 PF_U=Import_Human_Energy,UA_U=None
u 4 10 No_change
u 0 5 No_change
u 3 8 No_change
u 1 6 Morphological
u 2 7 Functional
u 2 9 Functional
t # P11
Arm_Chair
v 0 PF_T=Import_Human,UA_T=None
v 1 PF_U=Import_Human,UA_U=None
v 2 PF_T=Position_Human,UA_T=Sitting
v 3 PF_U=Position_Human,UA_U=Sitting
v 4 PF_T=None,UA_T=Standing
v 5 PF_U=Guide_Human,UA_U=Standing
v 6 PF_T=None,UA_T=Sitting
v 7 PF_U=Guide_Human,UA_U=Sitting
v 8 PF_U=Convert_Human_Energy_to_Hydraulic_Energy,UA_U=None
v 9 PF_U=Store_Hydraulic_Energy,UA_U=None
v 10 PF_U=Supply_Hydraulic_Energy,UA_U=None
u 0 1 No_change
u 2 3 No_change
u 4 5 Functional
u 4 7 Functional
u 4 8 Functional
u 4 9 Functional
u 4 10 Functional
u 6 5 Functional
u 6 7 Functional
u 6 8 Functional
u 6 9 Functional
u 6 10 Functional
t # P12
Copco_Bowl
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_U=Import_Hand,UA_U=Picking_up
v 2 PF_T=Position_Hand,UA_T=Grasping
v 3 PF_U=Position_Hand,UA_U=Grasping
v 4 PF_T=None,UA_T=Reaching
v 5 PF_U=None,UA_U=Reaching
v 6 PF_T=Import_Solid,UA_T=Carrying
v 7 PF_U=Import_Solid,UA_U=Carrying
v 8 PF_T=None,UA_T=Grasping
v 9 PF_T=None,UA_U=None
v 10 PF_T=Import_Human_Energy,UA_T=None
v 11 PF_U=Import_Human_Energy,UA_U=None
v 12 PF_T=Transfer_Human_Energy,UA_T=Manipulating
v 13 PF_U=Transfer_Human_Energy,UA_U=Pushing_Hand
v 14 PF_T=Separate_Solid,UA_T=None
v 15 PF_U=Separate_Solid,UA_U=None
v 16 PF_T=None,UA_T=Grasping
v 17 PF_U=Secure_Hand,UA_U=Grasping
v 18 PF_U=Store_Solid,UA_U=None
u 0 1 No_change
u 2 3 Parametric
u 4 5 No_change
u 6 7 No_change
u 8 17 Functional
u 9 18 Functional
u 10 11 No_change
u 12 13 Morphological
u 14 15 No_change
t # P13
Closet
v 0 PF_T=Import_Human,UA_T=Moving_Around
v 1 PF_U=Import_Human,UA_U=Moving_Around
v 2 PF_T=Position_Human,UA_T=Maintaining_Body_Position
v 3 PF_U=Position_Human,UA_U=Maintaining_Body_Position
v 4 PF_T=Import_Hand,UA_T=None
v 5 PF_U=Import_Hand,UA_U=None
v 6 PF_T=Position_Hand,UA_T=Reaching
v 7 PF_U=Position_Hand,UA_U=Reaching
v 8 PF_T=Guide_Solid,UA_T=Pulling
v 9 PF_U=Guide_Solid,UA_U=Pulling
v 10 PF_T=Position_Solid,UA_T=Carrying
v 11 PF_U=Position_Solid,UA_U=Carrying
v 12 PF_T=Import_Solid,UA_T=None
v 13 PF_U=Import_Solid,UA_U=None
v 14 PF_T=Store_Solid,UA_T=None
v 15 PF_U=Store_Solid,UA_U=None
u 0 1 Parametric
u 2 3 No_change
u 4 5 No_change
u 6 7 Parametric
u 8 9 No_change
u 10 11 Parametric
u 12 13 No_change
u 14 15 No_change
t # P14
Cook_Top
v 0 PF_T=Import_Hand,UA_T=None
v 1 PF_U=Import_Hand,UA_U=None
v 2 PF_T=Position_Hand,UA_T=Reaching
v 3 PF_U=Position_Hand,UA_U=Reaching
v 4 PF_T=Actuate_Signal,UA_T=Manipulating
v 5 PF_U=Actuate_Signal,UA_U=Manipulating
v 6 PF_T=Import_Elec_Energy,UA_T=None
v 7 PF_U=Import_Elec_Energy,UA_U=None
v 8 PF_T=Convert_Elec_Energy_to_Therm_Energy,UA_T=None
v 9 PF_U=Convert_Elec_Energy_to_Therm_Energy,UA_U=None
v 10 PF_T=Import_Human,UA_T=Moving_Around
v 11 PF_U=Import_Human,UA_U=Moving_Around
v 12 PF_T=Position_Human,UA_T=Maintaining_Body_Position 
v 13 PF_U=Position_Human,UA_U=Maintaining_Body_Position
v 14 PF_T=None,UA_T=Complex
v 15 PF_U=None,UA_U=Complex
u 0 1 No_change
u 2 3 Parametric
u 4 5 No_change
u 10 11 No_change
u 12 13 Parametric
u 14 15 No_change
u 6 7 No_change
u 8 9 No_change
t # P15
Pizza_Cutter
v 0 PF_T=Import_Human_Energy,UA_T=None
v 1 PF_T=Transfer_Human_Energy,UA_T=Pushing/Pulling_Hand
v 2 PF_T=Guide_Solid,UA_T=Pushing/Pulling_Hand
v 3 PF_T=Separate_Solid,UA_T=None
v 4 PF_T=Import_Hand,UA_T=Picking_up
v 5 PF_T=Position_Hand,UA_T=Grasping
v 6 PF_T=Import_Solid,UA_T=Carrying
v 7 PF_U=Import_Human_Energy,UA_U=None
v 8 PF_U=Transfer_Human_Energy,UA_U=Grasping
v 9 PF_U=Guide_Solid,UA_U=Grasping
v 10 PF_U=Separate_Solid,UA_U=None
v 11 PF_U=Import_Hand,UA_U=Picking_up
v 12 PF_U=Position_Hand,UA_U=Grasping
v 13 PF_U=Import_Solid,UA_U=Carrying
u 0 7 No_change
u 4 11 No_change
u 6 13 No_change
u 5 12 Parametric
u 3 10 Morphological
u 1 8 Morphological
u 1 9 Morphological
u 2 8 Morphological
u 2 9 Morphological
t # P16
Paste_Dispenser
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Import_Solid,UA_T=Carrying
v 2 PF_T=Import_Human_Energy,UA_T=None
v 3 PF_T=Guide_Liquid,UA_T=Manipulating
v 4 PF_U=Import_Hand,UA_U=Picking_up
v 5 PF_U=Import_Solid,UA_U=Carrying
v 6 PF_U=Import_Mech_Energy,UA_U=None
v 7 PF_U=Guide_Liquid,UA_U=Pushing_Hand
v 8 PF_U=Position_Solid,UA_U=Reaching
v 9 PF_U=Guide_Solid,UA_U=Pushing_Hand
u 0 4 No_change
u 3 7 Morphological
u 1 5 No_change
u 2 6 Functional
u 2 8 Functional
u 2 9 Functional
t # P17
Power_Door
v 0 PF_T=Import_Human,UA_T=Moving_Around
v 1 PF_T=Import_Human_Energy,UA_T=None
v 2 PF_T=Import_Hand,UA_T=Reaching
v 3 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 4 PF_U=Import_Human,UA_U=Moving_Around
v 5 PF_U=Guide_Solid,UA_U=None
v 6 PF_U=Import_Elec_Energy,UA_U=None
v 7 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
v 8 PF_U=Sense_Status,UA_U=None
u 3 5 Morphological
u 0 4 No_change
u 1 6 Functional
u 1 7 Functional
u 1 8 Functional
u 2 6 Functional
u 2 7 Functional
u 2 8 Functional
t # P18
Eye_Wear
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=None,UA_T=Grasping
v 2 PF_T=Position_Solid,UA_T=Manipulating
v 3 PF_T=Guide_Solid,UA_T=Manipulating
v 4 PF_U=Import_Hand,UA_U=Picking_up
v 5 PF_U=Position_Solid,UA_U=Manipulating
v 6 PF_U=None,UA_U=Grasping
v 7 PF_U=None,UA_U=None
u 0 4 No_change
u 1 6 No_change
u 2 5 No_change
u 3 7 Functional
t # P19
Auto_Faucet
v 0 PF_T=Import_Human_Energy,UA_T=None
v 1 PF_T=Import_Hand,UA_T=Reaching
v 2 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 3 PF_T=Import_Liquid,UA_T=None
v 4 PF_T=Regulate_Liquid,UA_T=None
v 5 PF_T=Guide_Liquid,UA_T=None
v 6 PF_U=Import_Hand,UA_U=Reaching
v 7 PF_U=Import_Liquid,UA_U=None
v 8 PF_U=Guide_Liquid,UA_U=None
v 9 PF_U=Import_Elec_Energy,UA_U=None
v 10 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
v 11 PF_U=Sense_Status,UA_U=None
u 1 6 No_change
u 5 8 No_change
u 3 7 No_change
u 0 9 Functional
u 0 10 Functional
u 0 11 Functional
u 2 9 Functional
u 2 10 Functional
u 2 11 Functional
u 4 9 Functional
u 4 10 Functional
u 4 11 Functional
t # P20
Jar_Opener
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Import_Solid,UA_T=Carrying
v 3 PF_T=Position_Solid,UA_T=Grasping
v 4 PF_T=Import_Human_Energy,UA_T=None
v 5 PF_T=Transfer_Human_Energy,UA_T=Turning
v 6 PF_T=None,UA_T=None
v 7 PF_U=Import_Hand,UA_U=Picking_up
v 8 PF_U=Position_Hand,UA_U=Grasping
v 9 PF_U=Import_Solid,UA_U=Carrying
v 10 PF_U=Position_Solid,UA_U=Pushing_Hand
v 11 PF_U=Import_Human_Energy,UA_U=None
v 12 PF_U=Transfer_Human_Energy,UA_U=Turning
v 13 PF_U=Couple_Solid,UA_U=Manipulating
u 0 7 No_change
u 1 8 Parametric
u 2 9 No_change
u 3 10 Morphological
u 4 11 No_change
u 5 12 No_change
u 6 13 Functional
t # P21
Nail_File
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=None,UA_T=Grasping
v 2 PF_T=Rem_Solid,UA_T=Manipulating
v 3 PF_U=Import_Hand,UA_U=Picking_up
v 4 PF_U=Position_Hand,UA_U=Grasping
v 5 PF_U=Rem_Solid,UA_U=Manipulating
u 0 3 No_change
u 1 4 Functional
u 2 5 No_change
t # P22
Refrigerator
v 0 PF_T=Import_Human,UA_T=Moving_Around
v 1 PF_U=Import_Human,UA_U=Moving_Around
v 2 PF_T=Position_Human,UA_T=Maintaining_Body_Position
v 3 PF_U=Position_Human,UA_U=Maintaining_Body_Position
v 4 PF_T=Import_Hand,UA_T=None
v 5 PF_U=Import_Hand,UA_U=None
v 6 PF_T=Position_Hand,UA_T=Reaching
v 7 PF_U=Position_Hand,UA_U=Reaching
v 8 PF_T=Guide_Solid,UA_T=Pulling
v 9 PF_U=Guide_Solid,UA_U=Pulling
v 10 PF_T=Position_Hand,UA_T=Carrying
v 11 PF_U=Position_Hand,UA_U=Carrying
v 12 PF_T=Position_Solid,UA_T=Carrying
v 13 PF_U=Position_Solid,UA_U=Carrying
v 14 PF_T=Import_Solid,UA_T=Carrying
v 15 PF_U=Import_Solid,UA_T=Carrying
v 16 PF_T=Import_Elec_Energy,UA_T=None
v 17 PF_U=Import_Elec_Energy,UA_U=None
v 18 PF_T=Convert_Elec_Energy_to_Therm_Energy,UA_T=None
v 19 PF_U=Convert_Elec_Energy_to_Therm_Energy,UA_U=None
v 20 PF_T=Store_Solid,UA_T=None
v 21 PF_U=Store_Solid,UA_U=None
v 22 PF_T=Regulate_Elec_Energy,UA_T=Turning
v 23 PF_U=Regulate_Elec_Energy,UA_U=Manipulating
v 24 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 25 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 26 PF_T=Import_Human_Energy,UA_T=None
v 27 PF_U=Import_Human_Energy,UA_U=None
v 28 PF_T=None,UA_T=None
v 29 PF_U=Position_Hand,UA_U=Reaching
v 30 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 31 PF_U=Export_Liquid,UA_U=Complex
u 0 1 Parametric
u 2 3 No_change
u 4 5 No_change
u 6 7 Parametric
u 8 9 No_change
u 10 11 Parametric
u 12 13 Parametric
u 14 15 No_change
u 16 17 No_change
u 18 19 No_change
u 20 21 No_change
u 22 23 Morphological
u 24 25 No_change
u 26 27 No_change
u 28 29 Functional
u 28 30 Functional
u 28 31 Functional
t # P23
Hammer
v 0 PF_T=Import_Human_Energy,UA_T=None
v 1 PF_T=Transfer_Human_Energy,UA_T=Complex
v 2 PF_T=Import_Hand,UA_T=Picking_up
v 3 PF_T=Position_Hand,UA_T=Grasping
v 4 PF_T=Import_Solid,UA_T=Carrying
v 5 PF_T=Position_Solid,UA_T=Manipulating
v 6 PF_T=None,UA_T=Grasping
v 7 PF_U=Import_Human_Energy,UA_U=None
v 8 PF_U=Transfer_Human_Energy,UA_U=Complex
v 9 PF_U=Import_Hand,UA_U=Picking_up
v 10 PF_U=Position_Hand,UA_U=Grasping
v 11 PF_U=Import_Solid,UA_U=Carrying
v 12 PF_U=Position_Solid,UA_U=Manipulating
v 13 PF_U=Secure_Solid,UA_U=Grasping
u 0 7 No_change
u 1 8 No_change
u 2 9 No_change
u 3 10 No_change
u 4 11 No_change
u 5 12 No_change
u 6 13 Functional
t # P24
Hoe
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Separate_Solid,UA_T=Pushing/Pulling_Hand
v 3 PF_T=Import_Human_Energy,UA_T=None
v 4 PF_T=Transfer_Human_Energy,UA_T=Pushing/Pulling_Hand
v 5 PF_U=Import_Hand,UA_U=Picking_up
v 6 PF_U=Position_Hand,UA_U=Grasping
v 7 PF_U=Separate_Solid,UA_U=Pushing/Pulling_Hand
v 8 PF_U=Import_Human_Energy,UA_U=None
v 9 PF_U=Transfer_Human_Energy,UA_U=Pushing/Pulling_Hand
v 10 PF_T=None,UA_T=None
v 11 PF_U=Secure_Hand,UA_U=Grasping
u 0 5 No_change
u 1 6 Parametric
u 2 7 No_change
u 3 8 No_change
u 4 9 No_change
u 10 11 Functional
t # P25
Iron
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Guide_Solid,UA_T=Pushing/Pulling_Hand
v 3 PF_T=Import_Human_Energy,UA_T=None
v 4 PF_T=Transfer_Human_Energy,UA_T=None
v 5 PF_T=Position_Hand,UA_T=Manipulating
v 6 PF_T=Guide_Solid,UA_T=Manipulating
v 7 PF_T=Indicate_Status,UA_T=Seeing
v 8 PF_U=Import_Hand,UA_U=Picking_up
v 9 PF_U=Position_Hand,UA_U=Grasping
v 10 PF_U=Guide_Solid,UA_U=Pushing/Pulling_Hand
v 11 PF_U=Import_Human_Energy,UA_U=None
v 12 PF_U=Transfer_Human_Energy,UA_U=None
v 13 PF_U=Position_Hand,UA_U=Turning
v 14 PF_U=Guide_Solid,UA_U=Turning
v 15 PF_U=Indicate_Status,UA_U=Seeing
u 0 8 No_change
u 1 9 Parametric
u 2 10 Parametric
u 3 11 No_change
u 4 12 No_change
u 5 13 Parametric
u 6 14 No_change
u 7 15 Parametric
t # P26
Door Knob
v 0 PF_T=Import_Human,UA_T=Moving_Around
v 1 PF_T=Import_Hand,UA_T=Reaching
v 2 PF_T=Position_Hand,UA_T=Turning
v 3 PF_T=Guide_Solid,UA_T=None
v 4 PF_T=Import_Human_Energy,UA_T=None
v 5 PF_U=Import_Human,UA_U=Moving_Around
v 6 PF_U=Import_Hand,UA_U=Reaching
v 7 PF_U=Position_Hand,UA_U=Pushing_Hand
v 8 PF_U=Guide_Solid,UA_U=None
v 9 PF_U=Import_Human_Energy,UA_U=None
v 10 PF_T=Guide_Solid,UA_T=Pushing/Pulling_Hand
v 11 PF_U=Guide_Solid,UA_U=Pushing/Pulling_Hand
u 0 5 No_change
u 1 6 No_change
u 2 7 Parametric
u 3 8 No_change
u 4 9 No_change
u 10 11 No_change
t # P27
Lamp
v 0 PF_T=Import_Hand,UA_T=Reaching
v 1 PF_T=Guide_Solid,UA_T=Pushing_finger
v 2 PF_T=Import_Elec_Energy,UA_T=None
v 3 PF_T=Convert_Elec_Energy_to_Emission_Energy,UA_T=None
v 4 PF_U=Import_Hand,UA_U=Reaching
v 5 PF_U=Sense_Signal,UA_U=None
v 6 PF_U=Import_Elec_Energy,UA_U=None
v 7 PF_U=Convert_Elec_Energy_to_Therm_Energy,UA_U=None
u 0 4 No_change
u 1 5 Functional
u 2 6 No_change
u 3 7 No_change
t # P28
Recliner with extended lever
v 0 PF_T=Import_Hand,UA_T=Reaching
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=None,UA_T=None
v 3 PF_T=Guide_Solid,UA_T=Pushing/Pulling_Hand
v 4 PF_T=Import_Human_Energy,UA_T=None
v 5 PF_T=Transfer_Human_Energy,UA_T=Pushing/Pulling_Hand
v 6 PF_T=Import_Human,UA_T=None
v 7 PF_T=Position_Human,UA_T=Sitting
v 8 PF_T=None,UA_T=Standing
v 9 PF_U=Import_Hand,UA_U=Reaching
v 10 PF_U=Position_Hand,UA_U=Grasping
v 11 PF_U=Secure_Hand,UA_U=Grasping
v 12 PF_U=Guide_Solid,UA_U=Pushing/Pulling_Hand
v 13 PF_U=Import_Human_Energy,UA_U=None
v 14 PF_U=Transfer_Human_Energy,UA_U=Pushing/Pulling_Hand
v 15 PF_U=Import_Human,UA_U=None
v 16 PF_U=Position_Human,UA_U=Sitting
v 17 PF_U=None,UA_U=Standing
u 0 9 No_change
u 1 10 Parametric
u 2 11 Functional
u 3 12 No_change
u 4 13 No_change
u 5 14 No_change
u 6 15 No_change
u 7 16 No_change
u 8 17 No_change
t # P29
Bottle cap
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Guide_Solid,UA_T=Turning
v 3 PF_T=Import_Human_Energy,UA_T=None
v 4 PF_U=Import_Hand,UA_U=Picking_up
v 5 PF_U=Position_Hand,UA_U=Grasping
v 6 PF_U=Guide_Solid,UA_U=Turning
v 7 PF_U=Import_Human_Energy,UA_U=None
u 0 4 No_change
u 2 6 No_change
u 3 7 No_change
u 1 5 Parametric
t # P30
Braille Lid
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Indicate_Status,UA_T=Communication_Written
v 2 PF_U=Import_Hand,UA_U=Picking_up
v 3 PF_U=Indicate_Status,UA_U=Communication_Written_Braille
v 4 PF_U=None,UA_U=Manipulating
u 0 2 No_change
u 1 3 Morphological
u 1 4 Morphological
t # P31
Microwave
v 0 PF_T=Import_Hand,UA_T=None
v 1 PF_U=Import_Hand,UA_U=None
v 2 PF_T=Guide_Solid,UA_T=Pulling
v 3 PF_U=Guide_Solid,UA_U=Pushing_finger
v 4 PF_T=Position_Hand,UA_T=Carrying
v 5 PF_U=Position_Hand,UA_U=Carrying
v 6 PF_T=Position_Solid,UA_T=Carrying
v 7 PF_U=Position_Solid,UA_U=Carrying
v 8 PF_T=Import_Solid,UA_T=None
v 9 PF_U=Import_Solid,UA_U=None
v 10 PF_T=Import_Elec_Energy,UA_T=None
v 11 PF_U=Import_Elec_Energy,UA_U=None
v 12 PF_T=Convert_Elec_Energy_to_Therm_Energy,UA_T=None
v 13 PF_U=Convert_Elec_Energy_to_Therm_Energy,UA_U=None
v 14 PF_T=Actuate_Signal,UA_T=Turning
v 15 PF_U=Actuate_Signal,UA_U=Manipulating
v 16 PF_T=Change_Solid,UA_T=None
v 17 PF_U=Change_Solid,UA_U=None
v 18 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 19 PF_U=Guide_Solid,UA_U=Pushing_Hand
u 0 1 No_change
u 2 3 Morphological
u 4 5 No_change
u 6 7 Parametric
u 8 9 No_change
u 14 15 Morphological
u 16 17 No_change
u 18 19 No_change
u 10 11 No_change
u 12 13 No_change
t # P32
Touch Start Faucet
v 0 PF_T=Import_Human_Energy,UA_T=None
v 1 PF_T=Import_Hand,UA_T=Reaching
v 2 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 3 PF_T=Import_Liquid,UA_T=None
v 4 PF_T=Regulate_Liquid,UA_T=None
v 5 PF_T=Guide_Liquid,UA_T=None
v 6 PF_U=Import_Hand,UA_U=Reaching
v 7 PF_U=Import_Liquid,UA_U=None
v 8 PF_U=Guide_Liquid,UA_U=None
v 9 PF_U=Import_Elec_Energy,UA_U=None
v 10 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
v 11 PF_U=Sense_Status,UA_U=None
v 12 PF_U=Import_Human_Energy,UA_U=None
v 13 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 14 PF_U=Regulate_Liquid,UA_U=None
v 15 PF_T=None,UA_T=None
u 0 12 No_change
u 1 6 No_change
u 2 13 No_change
u 3 7 No_change
u 4 14 No_change
u 5 8 No_change
u 15 9 Functional
u 15 10 Functional
u 15 11 Functional
t # P33
Blood pressure monitor
v 0 PF_T=Import_Hand,UA_T=None
v 1 PF_T=Secure_Hand,UA_T=Manipulating
v 2 PF_T=Sense_Status,UA_T=None
v 3 PF_T=Indicate_Status,UA_T=Seeing
v 4 PF_T=Import_Hand,UA_T=Picking_up
v 5 PF_T=Import_Human_Energy,UA_T=None
v 6 PF_T=Convert_Human_Energy_to_Pnuem_Energy,UA_T=Manipulating
v 7 PF_U=Import_Hand,UA_U=None
v 8 PF_U=Secure_Hand,UA_U=None
v 9 PF_U=Position_Hand,UA_U=Reaching
v 10 PF_U=Sense_Status,UA_U=None
v 11 PF_U=Indicate_Status,UA_U=Seeing
v 12 PF_U=Convert_Chem_Energy_to_Mech_Energy,UA_U=None
v 13 PF_U=Import_Chem_Energy,UA_U=None
v 14 PF_U=Convert_Chem_Energy_to_Pnuem_Energy,UA_U=None
u 0 7 No_change
u 1 8 Morphological
u 2 10 Morphological
u 3 11 Morphological
u 4 9 Functional
u 4 12 Functional
u 4 13 Functional
u 4 14 Functional
u 5 9 Functional
u 5 12 Functional
u 5 13 Functional
u 5 14 Functional
u 6 9 Functional
u 6 12 Functional
u 6 13 Functional
u 6 14 Functional
t # P34
Can Opener
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Import_Human_Energy,UA_T=None
v 3 PF_T=Transfer_Human_Energy,UA_T=Turning
v 4 PF_T=Convert_Human_Energy_to_Mech_Energy,UA_T=Turning
v 5 PF_T=Import_Solid,UA_T=Carrying
v 6 PF_T=Couple_Solid,UA_T=Manipulating
v 7 PF_T=Guide_Solid,UA_T=None
v 8 PF_T=Separate_Solid,UA_T=None
v 9 PF_T=None,UA_T=Manipulating
v 10 PF_U=Import_Hand,UA_U=Picking_up
v 11 PF_U=Position_Hand,UA_U=Grasping
v 12 PF_U=Export_Solid,UA_U=None
v 13 PF_U=Import_Solid,UA_U=Carrying
v 14 PF_U=Couple_Solid,UA_U=Manipulating
v 15 PF_U=Guide_Solid,UA_U=None
v 16 PF_U=Separate_Solid,UA_U=None
v 17 PF_U=Actuate_Signal,UA_U=Grasping
v 18 PF_U=Import_Elec_Energy,UA_U=None
v 19 PF_U=Store_Elec_Energy,UA_U=None
v 20 PF_U=Supply_Elec_Energy,UA_U=None
v 21 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
u 0 10 No_change
u 1 11 Morphological
u 5 13 No_change
u 6 14 No_change
u 7 15 No_change
u 8 16 Morphological
u 9 12 Functional
u 2 17 Functional
u 2 18 Functional
u 2 19 Functional
u 2 20 Functional
u 2 21 Functional
u 3 17 Functional
u 3 18 Functional
u 3 19 Functional
u 3 20 Functional
u 3 21 Functional
u 4 17 Functional
u 4 18 Functional
u 4 19 Functional
u 4 20 Functional
u 4 21 Functional
t # P35
Oven
v 0 PF_T=Import_Human,UA_T=Moving_Around
v 1 PF_U=Import_Human,UA_U=Moving_Around
v 2 PF_T=Position_Human,UA_T=Maintaining_Body_Position
v 3 PF_U=Position_Human,UA_U=Maintaining_Body_Position
v 4 PF_T=Import_Hand,UA_T=None
v 5 PF_U=Import_Hand,UA_U=None
v 6 PF_T=Guide_Solid,UA_T=Pulling
v 7 PF_U=Guide_Solid,UA_U=Pulling
v 8 PF_T=Position_Hand,UA_T=Carrying
v 9 PF_U=Position_Hand,UA_U=Carrying
v 10 PF_T=Position_Solid,UA_T=Carrying
v 11 PF_U=Position_Solid,UA_U=Carrying
v 12 PF_T=Import_Solid,UA_T=Carrying
v 13 PF_U=Import_Solid,UA_U=Carrying
v 14 PF_T=Import_Elec_Energy,UA_T=None
v 15 PF_U=Import_Elec_Energy,UA_U=None
v 16 PF_T=Convert_Elec_Energy_to_Therm_Energy,UA_T=None
v 17 PF_U=Convert_Elec_Energy_to_Therm_Energy,UA_U=None
v 18 PF_T=Position_Hand,UA_T=Reaching
v 19 PF_U=Position_Hand,UA_U=Reaching
v 20 PF_T=Actuate_Signal,UA_T=Manipulating
v 21 PF_U=Actuate_Signal,UA_U=Manipulating
v 22 PF_T=Change_Solid,UA_T=None
v 23 PF_U=Change_Solid,UA_U=None
v 24 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 25 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 26 PF_T=Import_Human_Energy,UA_T=None
v 27 PF_U=Import_Human_Energy,UA_U=None
u 0 1 No_change
u 2 3 Parametric
u 4 5 No_change
u 6 7 No_change
u 8 9 Parametric
u 8 11 Parametric
u 10 9 Parametric
u 10 11 Parametric
u 12 13 No_change
u 14 15 No_change
u 16 17 No_change
u 18 19 Parametric
u 20 21 No_change
u 22 23 No_change
u 24 25 No_change
u 26 27 No_change
t # P
36 Voice Dialing
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Guide_Solid,UA_T=Pushing_finger
v 3 PF_U=Sense_Status,UA_U=Speaking
v 4 PF_U=Convert_StatusSignal_ControlSignal,UA_U=None
v 5 PF_T=Import_Chem_Energy,UA_T=None
v 6 PF_T=Convert_Chem_Energy_to_Elec_Energy,UA_T=None
v 7 PF_T=Sense_Signal,UA_T=None
v 8 PF_T=Process_Signal,UA_T=None
v 9 PF_T=Transfer_Signal,UA_T=None
v 10 PF_U=Import_Chem_Energy,UA_U=None
v 11 PF_U=Convert_Chem_Energy_to_Elec_Energy,UA_U=None
v 12 PF_U=Sense_Signal,UA_U=None
v 13 PF_U=Process_Signal,UA_U=None
v 14 PF_U=Transfer_Signal,UA_U=None
u 0 3 Functional
u 0 4 Functional
u 1 3 Functional
u 1 4 Functional
u 2 3 Functional
u 2 4 Functional
u 5 10 No_change
u 6 11 No_change
u 7 12 No_change
u 8 13 No_change
u 9 14 No_change
t # P
37 Electric outlet plug
v 0 PF_T=Import_Hand,UA_T=Reaching
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=None,UA_T=Pushing/Pulling_Hand
v 3 PF_U=Import_Hand,UA_U=Reaching
v 4 PF_U=Position_Hand,UA_U=Grasping
v 5 PF_U=None,UA_U=Pushing/Pulling_Hand
u 0 3 No_change
u 1 4 Parametric
u 2 5 No_change
t # P
38 Garlic press
v 0 PF_T=Import_Human_Energy,UA_T=None
v 1 PF_T=Transfer_Human_Energy,UA_T=Grasping
v 2 PF_T=Import_Hand,UA_T=Picking_up
v 3 PF_T=Position_Hand,UA_T=Grasping
v 4 PF_T=Guide_Solid,UA_T=None
v 5 PF_T=Separate_Solid,UA_T=None
v 6 PF_T=Import_Solid,UA_T=Carrying
v 7 PF_U=Import_Human_Energy,UA_U=None
v 8 PF_U=Transfer_Human_Energy,UA_U=Grasping
v 9 PF_U=Import_Hand,UA_U=Picking_up
v 10 PF_U=Position_Hand,UA_U=Grasping
v 11 PF_U=Guide_Solid,UA_U=None
v 12 PF_U=Separate_Solid,UA_U=None
v 13 PF_U=Import_Solid,UA_U=Carrying
u 0 7 No_change
u 1 8 Parametric
u 1 10 Parametric
u 2 9 No_change
u 3 8 Parametric
u 3 10 Parametric
u 4 11 No_change
u 5 12 No_change
u 6 13 No_change
t # P
39 Pruner 
v 0 PF_T=Import_Human_Energy,UA_T=None
v 1 PF_U=Import_Human_Energy,UA_U=None
v 2 PF_T=Transfer_Human_Energy,UA_T=Manipulating
v 3 PF_U=Transfer_Human_Energy,UA_U=Manipulating
v 4 PF_T=Import_Hand,UA_T=Picking_up
v 5 PF_U=Import_Hand,UA_U=Picking_up
v 6 PF_T=Position_Hand,UA_T=Grasping
v 7 PF_U=Position_Hand,UA_U=Grasping
v 8 PF_T=None,UA_T=Reaching
v 9 PF_U=None,UA_U=Reaching
v 10 PF_T=Import_Solid,UA_T=None
v 11 PF_U=Import_Solid,UA_U=None
v 12 PF_T=Separate_Solid,UA_T=None
v 13 PF_U=Separate_Solid,UA_U=None
u 0 1 No_change
u 2 3 Morphological
u 4 5 No_change
u 6 7 Parametric
u 8 9 No_change
u 10 11 No_change
u 12 13 No_change
t # P
40 One hole punch
v 0 PF_T=Import_Hand,UA_T=Reaching
v 1 PF_T=Position_Hand,UA_T=Pushing_Hand
v 2 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 3 PF_T=Import_Solid,UA_T=Carrying
v 4 PF_T=Position_Solid,UA_T=Manipulating
v 5 PF_T=Import_Human_Energy,UA_T=None
v 6 PF_T=Separate_Solid,UA_T=None
v 7 PF_T=Store_Solid,UA_T=None
v 8 PF_U=Import_Hand,UA_U=Picking_up
v 9 PF_U=Position_Hand,UA_U=Grasping
v 10 PF_U=Guide_Solid,UA_U=Grasping
v 11 PF_U=Import_Solid,UA_U=Carrying
v 12 PF_U=Position_Solid,UA_U=Manipulating
v 13 PF_U=Import_Human_Energy,UA_U=None
v 14 PF_U=Separate_Solid,UA_U=None
v 15 PF_U=Store_Solid,UA_U=None
u 0 8 Morphological
u 1 9 Parametric
u 2 10 Morphological
u 3 11 No_change
u 4 12 No_change
u 5 13 No_change
u 6 14 No_change
u 7 15 No_change
t # P
41 Razor Reach
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=None,UA_T=Reaching
v 3 PF_T=Separate_Solid,UA_T=Pulling
v 4 PF_U=Import_Hand,UA_U=Picking_up
v 5 PF_U=Position_Hand,UA_U=Grasping
v 6 PF_U=Couple_Solid,UA_U=Reaching
v 7 PF_U=Separate_Solid,UA_U=Pulling
u 0 4 No_change
u 1 5 No_change
u 2 6 Functional
u 3 7 No_change
t # P
42 Recliner
v 0 PF_T=Import_Human,UA_T=None
v 1 PF_U=Import_Human,UA_U=None
v 2 PF_T=Position_Human,UA_T=Sitting
v 3 PF_U=Position_Human,UA_U=Sitting
v 4 PF_T=None,UA_T=Standing
v 5 PF_U=Guide_Human,UA_U=Standing
v 6 PF_U=Import_Elec_Energy,UA_U=None
v 7 PF_U=Transfer_Elec_Energy,UA_U=None
v 8 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
v 9 PF_U=Import_Hand,UA_U=Reaching
v 10 PF_U=Actuate_Signal,UA_U=Pushing_finger
u 0 1 No_change
u 2 3 No_change
u 4 5 Functional
u 4 6 Functional
u 4 7 Functional
u 4 8 Functional
u 4 9 Functional
u 4 10 Functional
t # P
43 Remote
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_U=Import_Hand,UA_U=Picking_up
v 2 PF_T=Position_Hand,UA_T=Grasping
v 3 PF_U=Position_Hand,UA_U=Grasping
v 4 PF_T=Guide_Solid,UA_T=Pushing_finger
v 5 PF_U=Guide_Solid,UA_U=Pushing_finger
v 6 PF_T=Import_Chem_Energy,UA_T=None
v 7 PF_U=Import_Chem_Energy,UA_U=None
v 8 PF_T=Convert_Chem_Energy_to_Elec_Energy,UA_T=None
v 9 PF_U=Convert_Chem_Energy_to_Elec_Energy,UA_U=None
v 10 PF_T=Sense_Signal,UA_T=None
v 11 PF_U=Sense_Signal,UA_U=None
v 12 PF_T=Process_Signal,UA_T=None
v 13 PF_U=Process_Signal,UA_U=None
v 14 PF_T=Export_Signal,UA_T=None
v 15 PF_U=Export_Signal,UA_U=None
u 0 1 No_change
u 2 3 Parametric
u 4 5 Parametric
u 6 7 No_change
u 8 9 No_change
u 10 11 No_change
u 12 13 No_change
u 14 15 No_change
t # P
44 Kitchen Scale
v 0 PF_T=Import_Solid,UA_T=Carrying
v 1 PF_T=None,UA_T=Release
v 2 PF_T=Sense_Status,UA_T=None
v 3 PF_T=Indicate_Status,UA_T=Seeing
v 4 PF_T=Import_Mech_Energy,UA_T=None
v 5 PF_U=Import_Solid,UA_U=Carrying
v 6 PF_U=None,UA_U=Release
v 7 PF_U=Sense_Status,UA_U=None
v 8 PF_U=Indicate_Status,UA_U=Seeing
v 9 PF_U=Import_Chem_Energy,UA_U=None
v 10 PF_U=Convert_Chem_Energy_to_Elec_Energy,UA_U=None
u 0 5 No_change
u 1 6 No_change
u 2 7 Morphological
u 3 8 Morphological
u 4 9 Functional
u 4 10 Functional
t # P
45 Scissors
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=None,UA_T=Reaching
v 3 PF_T=Import_Solid,UA_T=Carrying
v 4 PF_T=Import_Human_Energy,UA_T=None
v 5 PF_T=Transfer_Human_Energy,UA_T=Manipulating
v 6 PF_T=Separate_Solid,UA_T=None
v 7 PF_U=Import_Hand,UA_U=Picking_up
v 8 PF_U=Position_Hand,UA_U=Grasping
v 9 PF_U=None,UA_U=Reaching
v 10 PF_U=Import_Solid,UA_U=Carrying
v 11 PF_U=Import_Human_Energy,UA_U=None
v 12 PF_U=Transfer_Human_Energy,UA_U=Grasping
v 13 PF_U=Separate_Solid,UA_U=None
u 0 7 No_change
u 1 8 Parametric
u 2 9 No_change
u 3 10 No_change
u 4 11 No_change
u 5 12 Morphological
u 6 13 No_change
t # P
46 Toilet Seat Auto
v 0 PF_T=Import_Human,UA_T=None
v 1 PF_T=Position_Human,UA_T=Sitting
v 2 PF_T=None,UA_T=Standing
v 3 PF_T=None,UA_T=Sitting
v 4 PF_U=Import_Human,UA_U=None
v 5 PF_U=Position_Human,UA_U=Sitting
v 6 PF_U=Guide_Human,UA_U=Standing
v 7 PF_U=Guide_Human,UA_U=Sitting
v 8 PF_U=Import_Elec_Energy,UA_U=None
v 9 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
v 10 PF_U=Import_Hand,UA_U=Reaching
v 11 PF_U=Actuate_Signal,UA_U=Pushing_finger
u 0 4 No_change
u 1 5 No_change
u 2 6 Functional
u 2 7 Functional
u 2 8 Functional
u 2 9 Functional
u 2 10 Functional
u 2 11 Functional
u 3 6 Functional
u 3 7 Functional
u 3 8 Functional
u 3 9 Functional
u 3 10 Functional
u 3 11 Functional
t # P
47 Seat belt Easy Reach
v 0 PF_T=Import_Hand,UA_T=Reaching
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Guide_Solid,UA_T=Pulling
v 3 PF_T=None,UA_T=Reaching
v 4 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 5 PF_T=Secure_Human,UA_T=None
v 6 PF_T=Import_Human_Energy,UA_T=None
v 7 PF_T=Position_Hand,UA_T=Reaching
v 8 PF_T=Guide_Solid,UA_T=Pushing_finger
v 9 PF_U=Import_Hand,UA_U=Reaching
v 10 PF_U=Position_Hand,UA_U=Grasping
v 11 PF_U=Guide_Solid,UA_U=Pulling
v 12 PF_U=None,UA_U=Reaching
v 13 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 14 PF_U=Secure_Human,UA_U=None
v 15 PF_U=Import_Human_Energy,UA_U=None
v 16 PF_U=Position_Hand,UA_U=Reaching
v 17 PF_U=Guide_Solid,UA_U=Pushing_finger
u 0 9 No_change
u 7 16 No_change
u 6 15 No_change
u 2 11 No_change
u 3 12 No_change
u 5 14 No_change
u 4 13 Parametric
u 1 10 Parametric
u 8 17 Parametric
t # P
48 Shovel
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Separate_Solid,UA_T=Pushing/Pulling_Hand
v 3 PF_T=Import_Human_Energy,UA_T=None
v 4 PF_T=Transfer_Human_Energy,UA_T=Pushing/Pulling_Hand
v 5 PF_U=Import_Hand,UA_U=Picking_up
v 6 PF_U=Position_Hand,UA_U=Grasping
v 7 PF_U=Separate_Solid,UA_U=Pushing/Pulling_Hand
v 8 PF_U=Import_Human_Energy,UA_U=None
v 9 PF_U=Transfer_Human_Energy,UA_U=Pushing/Pulling_Hand
v 10 PF_T=None,UA_T=None
v 11 PF_U=Secure_Hand,UA_U=Grasping
u 0 5 No_change
u 1 6 Parametric
u 2 7 No_change
u 3 8 No_change
u 4 9 No_change
u 10 11 Functional
t # P
49 Handheld_Shower
v 0 PF_T=Import_Hand,UA_T=Reaching
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=None,UA_T=Grasping
v 3 PF_T=Guide_Solid,UA_T=Turning
v 4 PF_T=Import_Liquid,UA_T=None
v 5 PF_T=Regulate_Liquid,UA_T=None
v 6 PF_T=Guide_Liquid,UA_T=None
v 7 PF_T=None,UA_T=Complex
v 8 PF_U=Import_Hand,UA_U=Reaching
v 9 PF_U=Position_Hand,UA_U=Grasping
v 10 PF_U=Secure_Hand,UA_U=Grasping
v 11 PF_U=Guide_Solid,UA_U=Pushing_finger
v 12 PF_U=Import_Liquid,UA_U=None
v 13 PF_U=Regulate_Liquid,UA_U=None
v 14 PF_U=Guide_Liquid,UA_U=None
v 15 PF_U=None,UA_U=Complex
u 0 8 No_change
u 1 9 Parametric
u 2 10 Functional
u 3 11 Morphological
u 4 12 No_change
u 5 13 No_change
u 6 14 No_change
u 7 15 No_change
t # P
50 Braille Signs
v 0 PF_T=Import_Human,UA_T=Moving_Around
v 1 PF_T=Indicate_Status,UA_T=Communication_Written
v 2 PF_T=None,UA_T=None
v 3 PF_U=Import_Human,UA_U=Moving_Around
v 4 PF_U=Indicate_Status,UA_U=Communication_Written_Braille
v 5 PF_U=Import_Hand,UA_U=Reaching
v 6 PF_U=None,UA_U=Manipulating
u 0 3 No_change
u 1 4 Morphological
u 2 5 Functional
u 2 6 Functional
t # P
51 Jar Opener Vice type
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Import_Solid,UA_T=Carrying
v 3 PF_T=Position_Solid,UA_T=Grasping
v 4 PF_T=Import_Human_Energy,UA_T=None
v 5 PF_T=Transfer_Human_Energy,UA_T=Turning
v 6 PF_U=None,UA_U=None
v 7 PF_U=Import_Solid,UA_U=Carrying
v 8 PF_U=Position_Solid,UA_U=Pushing_Hand
v 9 PF_U=Import_Human_Energy,UA_U=None
v 10 PF_U=Transfer_Human_Energy,UA_U=Turning
u 0 6 Functional
u 1 6 Functional
u 2 7 No_change
u 3 8 Morphological
u 3 10 Morphological
u 4 9 No_change
u 5 8 Morphological
u 5 10 Morphological
t # P
52 Kitchen Sink
v 0 PF_T=Import_Hand,UA_T=None
v 1 PF_U=Import_Hand,UA_U=None
v 2 PF_T=Guide_Solid,UA_T=Turning
v 3 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 4 PF_T=Import_Liquid,UA_T=None
v 5 PF_U=Import_Liquid,UA_U=None
v 6 PF_T=Regulate_Liquid,UA_T=None
v 7 PF_U=Regulate_Liquid,UA_U=None
v 8 PF_T=Guide_Liquid,UA_T=None
v 9 PF_U=Guide_Liquid,UA_U=None
v 10 PF_T=Export_Liquid,UA_T=None
v 11 PF_U=Export_Liquid,UA_U=None
v 12 PF_T=Import_Human,UA_T=Moving_Around
v 13 PF_U=Import_Human,UA_U=Moving_Around
v 14 PF_T=Position_Human,UA_T=Maintaining_Body_Position
v 15 PF_U=Position_Human,UA_U=Maintaining_Body_Position
v 16 PF_T=None,UA_T=Complex
v 17 PF_U=None,UA_U=Complex
v 18 PF_T=Guide_Solid,UA_T=Manipulating
v 19 PF_U=Guide_Solid,UA_U=Manipulating
u 0 1 No_change
u 2 3 Morphological
u 4 5 No_change
u 6 7 No_change
u 8 9 No_change
u 10 11 No_change
u 12 13 No_change
u 14 15 Parametric
u 16 17 No_change
u 18 19 No_change
t # P
53 Adjustable Height Sink
v 0 PF_T=Import_Human,UA_T=Moving_Around
v 1 PF_U=Import_Human,UA_U=Moving_Around
v 2 PF_T=Import_Hand,UA_T=None
v 3 PF_U=Import_Hand,UA_U=None
v 4 PF_T=Guide_Solid,UA_T=Turning
v 5 PF_U=Guide_Human,UA_U=Pushing_Hand
v 6 PF_T=None,UA_T=Maintaining_Body_Position
v 7 PF_U=Actuate_Signal,UA_U=Pushing_finger
v 8 PF_U=Position_Solid,UA_U=Maintaining_Sitting_Position
v 9 PF_U=Import_Elec_Energy,UA_U=None
v 10 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
v 11 PF_T=Import_Liquid,UA_T=None
v 12 PF_U=Import_Liquid,UA_U=None
v 13 PF_T=Regulate_Liquid,UA_T=None
v 14 PF_U=Regulate_Liquid,UA_U=None
v 15 PF_T=Guide_Liquid,UA_T=None
v 16 PF_U=Guide_Liquid,UA_U=None
v 17 PF_T=Export_Liquid,UA_T=None
v 18 PF_U=Export_Liquid,UA_U=None
v 19 PF_T=None,UA_T=Complex
v 20 PF_U=None,UA_U=Complex
u 0 1 No_change
u 2 3 No_change
u 4 5 Morphological
u 6 7 Functional
u 6 8 Functional
u 6 9 Functional
u 6 10 Functional
u 11 12 No_change
u 13 14 No_change
u 15 16 No_change
u 17 18 No_change
u 19 20 No_change
t # P
54 Spatula
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Store_Solid,UA_T=Manipulating
v 3 PF_T=Import_Human_Energy,UA_T=None
v 4 PF_T=None,UA_T=None
v 5 PF_U=Import_Hand,UA_U=Picking_up
v 6 PF_U=Position_Hand,UA_U=Grasping
v 7 PF_U=Store_Solid,UA_U=Manipulating
v 8 PF_U=Import_Human_Energy,UA_U=None
v 9 PF_U=Secure_Hand,UA_U=Grasping
u 0 5 No_change
u 1 6 Parametric
u 2 7 No_change
u 3 8 No_change
u 4 9 Functional
t # P
55 Syringe
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Position_Hand,UA_T=Grasping
v 3 PF_T=Indicate_Status,UA_T=Seeing
v 4 PF_T=None,UA_T=Pulling
v 5 PF_T=None,UA_T=Reaching
v 6 PF_T=Store_Liquid,UA_T=None
v 7 PF_T=Import_Liquid,UA_T=Manipulating
v 8 PF_T=Export_Liquid,UA_T=None
v 9 PF_T=Guide_Solid,UA_T=Pushing_finger
v 10 PF_T=Import_Human_Energy,UA_T=None,
v 11 PF_U=Import_Hand,UA_U=Picking_up
v 12 PF_U=Position_Hand,UA_U=Grasping
v 13 PF_U=Position_Hand,UA_U=Grasping
v 14 PF_U=Indicate_Status,UA_U=Seeing
v 15 PF_U=None,UA_U=Pulling
v 16 PF_U=None,UA_U=Reaching
v 17 PF_U=Store_Liquid,UA_U=None
v 18 PF_U=None,UA_U=None
v 19 PF_U=Export_Liquid,UA_U=None
v 20 PF_U=Guide_Solid,UA_U=Pushing_finger
v 21 PF_U=Import_Human_Energy,UA_U=None
u 0 11 No_change
u 1 12 Parametric
u 2 13 Parametric
u 3 14 Parametric
u 4 15 No_change
u 5 16 No_change
u 6 17 No_change
u 7 18 Functional
u 8 19 No_change
u 9 20 Parametric
u 10 21 No_change
t # P
56 Thermometer
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Solid,UA_T=Grasping
v 2 PF_T=Sense_Status,UA_T=None
v 3 PF_T=Indicate_Status,UA_T=Seeing
v 4 PF_T=None,UA_T=None
v 5 PF_U=Import_Hand,UA_U=Picking_up
v 6 PF_U=Position_Solid,UA_U=Grasping
v 7 PF_U=Sense_Status,UA_U=None
v 8 PF_U=Indicate_Status,UA_U=Seeing
v 9 PF_U=Actuate_Signal,UA_U=Pushing_finger
u 0 5 No_change
u 1 6 Parametric
u 2 7 Morphological
u 3 8 Morphological
u 4 9 Functional
t # P
57 Toilet
v 0 PF_T=Import_Hand,UA_T=None
v 1 PF_T=Position_Hand,UA_T=Reaching
v 2 PF_T=Guide_Solid,UA_T=Turning
v 3 PF_T=Import_Liquid,UA_T=None
v 4 PF_T=Guide_Liquid,UA_T=None
v 5 PF_T=Import_Human,UA_T=Moving_Around
v 6 PF_T=None,UA_T=Sitting
v 7 PF_T=Position_Human,UA_T=Sitting
v 8 PF_T=None,UA_T=Standing
v 9 PF_T=None,UA_T=Complex
v 10 PF_T=Import_Human_Energy,UA_T=None
v 11 PF_U=Import_Hand,UA_U=None
v 12 PF_U=Position_Hand,UA_U=Reaching
v 13 PF_U=Guide_Solid,UA_U=Pushing_finger
v 14 PF_U=Import_Liquid,UA_U=None
v 15 PF_U=Guide_Liquid,UA_U=None
v 16 PF_U=Import_Human,UA_U=Moving_Around
v 17 PF_U=Secure_Human,UA_U=Sitting
v 18 PF_U=Position_Human,UA_U=Sitting
v 19 PF_U=Secure_Human,UA_U=Standing
v 20 PF_U=None,UA_U=Complex
v 21 PF_U=Import_Human_Energy,UA_U=None
u 0 11 No_change
u 1 12 Parametric
u 2 13 Morphological
u 3 14 No_change
u 4 15 No_change
u 5 16 Parametric
u 6 17 Functional
u 7 18 Parametric
u 8 19 Functional
u 9 20 No_change
u 10 21 No_change
t # P
58 Ice Cube Tray
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Import_Liquid,UA_T=Carrying
v 2 PF_T=None,UA_T=Manipulating
v 3 PF_T=Store_Liquid,UA_T=None
v 4 PF_U=Import_Hand,UA_U=Picking_up
v 5 PF_U=Import_Liquid,UA_U=Carrying
v 6 PF_U=Export_Solid,UA_U=Grasping
v 7 PF_U=Store_Liquid,UA_U=None
u 0 4 No_change
u 1 5 No_change
u 2 6 Functional
u 3 7 No_change
t # P
59 Trowel
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Separate_Solid,UA_T=Manipulating
v 3 PF_T=Import_Human_Energy,UA_T=None
v 4 PF_T=None,UA_T=Grasping
v 5 PF_U=Import_Hand,UA_U=Picking_up
v 6 PF_U=Position_Hand,UA_U=Grasping
v 7 PF_U=Separate_Solid,UA_U=Manipulating
v 8 PF_U=Import_Human_Energy,UA_U=None
v 9 PF_U=Secure_Hand,UA_U=Grasping
u 0 5 No_change
u 1 6 Parametric
u 2 7 No_change
u 3 8 No_change
u 4 9 Functional
t # P
60 Bath tub
v 0 PF_T=Import_Hand,UA_T=None
v 1 PF_T=Position_Hand,UA_T=Reaching
v 2 PF_T=Guide_Solid,UA_T=Turning
v 3 PF_T=Import_Liquid,UA_T=None
v 4 PF_T=Regulate_Liquid,UA_T=None
v 5 PF_T=Guide_Liquid,UA_T=None
v 6 PF_T=Export_Liquid,UA_T=None
v 7 PF_T=Import_Human,UA_T=Transfer
v 8 PF_T=None,UA_T=Transfer
v 9 PF_T=None,UA_T=Transfer
v 10 PF_T=None,UA_T=Maintaining_Standing_Position
v 11 PF_T=None,UA_T=Complex
v 12 PF_T=Import_Human_Energy,UA_T=None
v 13 PF_U=Import_Hand,UA_U=None
v 14 PF_U=Position_Hand,UA_U=Reaching
v 15 PF_U=Guide_Solid,UA_U=Turning
v 16 PF_U=Import_Liquid,UA_U=None
v 17 PF_U=Regulate_Liquid,UA_U=None
v 18 PF_U=Guide_Liquid,UA_U=None
v 19 PF_U=Export_Liquid,UA_U=None
v 20 PF_U=Import_Human,UA_U=Transfer
v 21 PF_U=Secure_Human,UA_U=Transfer
v 22 PF_U=Position_Human,UA_U=Maintaining_Sitting_Position
v 23 PF_U=Secure_Human,UA_U=Transfer
v 24 PF_U=None,UA_U=Complex
v 25 PF_U=Import_Human_Energy,UA_U=None
u 0 13 No_change
u 1 14 Parametric
u 2 15 Morphological
u 3 16 No_change
u 4 17 No_change
u 5 18 No_change
u 6 19 No_change
u 7 20 Morphological
u 8 21 Functional
u 9 22 Functional
u 10 23 Functional
u 11 24 No_change
u 12 25 No_change
t # P
61 Dishwasher
v 0 PF_T=Import_Human,UA_T=Moving_Around
v 1 PF_U=Import_Human,UA_U=Moving_Around
v 2 PF_T=Position_Human,UA_T=Maintaining_Body_Position
v 3 PF_U=Position_Human,UA_U=Maintaining_Body_Position
v 4 PF_T=Import_Hand,UA_T=None
v 5 PF_U=Import_Hand,UA_U=None
v 6 PF_T=Guide_Solid,UA_T=Pulling
v 7 PF_U=Guide_Solid,UA_U=Pulling
v 8 PF_T=Position_Hand,UA_T=Carrying
v 9 PF_U=Position_Hand,UA_U=Carrying
v 10 PF_T=Position_Solid,UA_T=Carrying
v 11 PF_U=Position_Solid,UA_U=Carrying
v 12 PF_T=Import_Solid,UA_T=None
v 13 PF_U=Import_Solid,UA_U=None
v 14 PF_T=Import_Elec_Energy,UA_T=None 
v 15 PF_U=Import_Elec_Energy,UA_U=None
v 16 PF_T=Convert_Elec_Energy_to_Mech_Energy,UA_T=None
v 17 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
v 18 PF_T=Actuate_Signal,UA_T=Manipulating
v 19 PF_U=Actuate_Signal,UA_U=Manipulating
v 20 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 21 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 22 PF_T=Change_Solid,UA_T=None
v 23 PF_U=Change_Solid,UA_U=None
v 24 PF_T=Import_Liquid,UA_T=None
v 25 PF_U=Import_Liquid,UA_U=None
v 26 PF_T=Guide_Liquid,UA_T=None
v 27 PF_U=Guide_Liquid,UA_U=None
v 28 PF_T=Export_Liquid,UA_T=None
v 29 PF_U=Export_Liquid,UA_U=None
v 30 PF_T=Import_Human_Energy,UA_T=None
v 31 PF_U=Import_Human_Energy,UA_U=None
u 0 1 No_change
u 2 3 Parametric
u 4 5 No_change
u 6 7 No_change
u 8 9 Parametric
u 8 11 Parametric
u 10 9 Parametric
u 10 11 Parametric
u 12 13 No_change
u 14 15 No_change
u 16 17 No_change
u 18 19 No_change
u 30 31 No_change
u 22 23 No_change
u 24 25 No_change
u 26 27 No_change
u 28 29 No_change
u 20 21 No_change
t # P
62 Washer
v 0 PF_T=Import_Human,UA_T=Moving_Around
v 1 PF_T=Position_Human,UA_T=Maintaining_Body_Position
v 2 PF_T=Import_Hand,UA_T=None
v 3 PF_T=Guide_Solid,UA_T=Pulling
v 4 PF_T=Guide_Solid,UA_T=Pushing_Hand
v 5 PF_T=Actuate_Signal,UA_T=Manipulating
v 6 PF_T=Import_Solid,UA_T=None
v 7 PF_T=Position_Hand,UA_T=Carrying
v 8 PF_T=Position_Solid,UA_T=Carrying
v 9 PF_T=Import_Liquid,UA_T=None
v 10 PF_T=Guide_Liquid,UA_T=None
v 11 PF_T=Change_Solid,UA_T=None
v 12 PF_T=Export_Liquid,UA_T=None
v 13 PF_T=Import_Elec_Energy,UA_T=None
v 14 PF_T=Convert_Elec_Energy_to_Mech_Energy,UA_T=None
v 15 PF_U=Import_Human,UA_U=Moving_Around
v 16 PF_U=Position_Human,UA_U=Maintaining_Body_Position
v 17 PF_U=Import_Hand,UA_U=None
v 18 PF_U=Guide_Solid,UA_U=Pulling
v 19 PF_U=Guide_Solid,UA_U=Pushing_Hand
v 20 PF_U=Actuate_Signal,UA_U=Manipulating
v 21 PF_U=Import_Solid,UA_U=Carrying
v 22 PF_U=Position_Hand,UA_U=Carrying
v 23 PF_U=Position_Solid,UA_U=Carrying
v 24 PF_U=Import_Liquid,UA_U=None
v 25 PF_U=Guide_Liquid,UA_U=None
v 26 PF_U=Change_Solid,UA_U=None
v 27 PF_U=Export_Liquid,UA_U=None
v 28 PF_U=Import_Elec_Energy,UA_U=None
v 29 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
u 0 15 No_change
u 1 16 Parametric
u 2 17 No_change
u 3 18 No_change
u 4 19 No_change
u 5 20 No_change
u 6 21 No_change
u 7 22 Parametric
u 8 23 Parametric
u 7 23 Parametric
u 8 22 Parametric
u 9 24 No_change
u 10 25 No_change
u 11 26 No_change
u 12 27 No_change
u 13 28 No_change
u 14 29 No_change
t # P
63 Wrist watch
v 0 PF_T=Import_Chem_Energy,UA_T=None
v 1 PF_T=Convert_Chem_Energy_to_Elec_Energy,UA_T=None
v 2 PF_T=Convert_Elec_Energy_to_Signal,UA_T=None
v 3 PF_T=Import_Hand,UA_T=Picking_up
v 4 PF_T=Secure_Hand,UA_T=None
v 5 PF_T=Indicate_Status,UA_T=Seeing
v 6 PF_U=Import_Chem_Energy,UA_U=None
v 7 PF_U=Convert_Chem_Energy_to_Elec_Energy,UA_U=None
v 8 PF_U=Convert_Elec_Energy_to_Signal,UA_U=None
v 9 PF_U=Import_Hand,UA_U=Picking_up
v 10 PF_U=Secure_Hand,UA_U=None
v 11 PF_U=Indicate_Status,UA_U=Seeing
u 0 6 No_change
u 1 7 No_change
u 2 8 No_change
u 3 9 No_change
u 4 10 No_change
u 5 11 Morphological
t # P
64 Wine opener
v 0 PF_T=Import_Hand,UA_T=Picking_up
v 1 PF_T=Position_Hand,UA_T=Grasping
v 2 PF_T=Import_Human_Energy,UA_T=None
v 3 PF_T=Transfer_Human_Energy,UA_T=Turning
v 4 PF_T=Import_Solid,UA_T=Carrying
v 5 PF_T=Guide_Solid,UA_T=None
v 6 PF_T=None,UA_T=Pulling
v 7 PF_T=None,UA_T=Complex
v 8 PF_U=Import_Hand,UA_U=Picking_up
v 9 PF_U=Position_Hand,UA_U=Grasping
v 10 PF_U=Import_Solid,UA_U=Carrying
v 11 PF_U=Guide_Solid,UA_U=None
v 12 PF_U=Actuate_Signal,UA_U=Pushing_finger
v 13 PF_U=Import_Elec_Energy,UA_U=None
v 14 PF_U=Store_Elec_Energy,UA_U=None
v 15 PF_U=Supply_Elec_Energy,UA_U=None
v 16 PF_U=Convert_Elec_Energy_to_Mech_Energy,UA_U=None
v 17 PF_U=Export_Solid,UA_U=None
v 18 PF_U=None,UA_U=Complex
u 0 8 No_change
u 1 9 Morphological
u 4 10 No_change
u 5 11 No_change
u 6 17 Functional
u 7 18 No_change
u 2 12 Functional
u 2 13 Functional
u 2 14 Functional
u 2 15 Functional
u 2 16 Functional
u 3 12 Functional
u 3 13 Functional
u 3 14 Functional
u 3 15 Functional
u 3 16 Functional

t # P P65 Car Window
v 0 PF_T=Import_Hand,UA_T=Reaching
v 1 PF_T=Guide_Solid,UA_T=Turning
v 2 PF_T=Import_Human_Energy,UA_T=None
v 3 PF_T=Transfer_Human_Energy,UA_T=Turning
v 4 PF_U=Import_Hand,UA_U=Reaching
v 5 PF_U=Guide_Solid,UA_U=None
v 6 PF_U=Actuate_Signal,UA_U=Pushing_finger
v 7 PF_U=Import_Chem_Energy,UA_U=None
v 8 PF_U=Convert_Chem_Energy_to_Elec_Energy,UA_U=None
u 0 4 No_change
u 1 5 Morphological
u 2 6 Functional
u 2 7 Functional
u 2 8 Functional
u 3 6 Functional
u 3 7 Functional
u 3 8 Functional

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